In addition players will be able to research new technology with the help of high-level engineers at the evolving fringe settlements of Colonia. "That's a place that's very special to lots of people," says Woods. "I know you guys have done a lot of really interesting things out there, and we've tried to support you where we can."
- Elite: Dangerous free update adds new ships, weapons and space mysteries today
- Tom Senior (PCGamer)
Back from Colonia.
I've heard of the Guardian sites and have been out to a few to check them out. Getting ambushed by that first automated sentinel was mildly nerve racking. This may have been a highly advanced civilisation but their combat AI just isn't up to the task. They're reasonably easy to deal to with the standard loadout on an SRV.
I found a few Guardian Tech brokers near Vargerson and purchased access to the Guardian FSD booster and a few weapons.
The Colonia Citizens Network have started a ship registry. The basic idea is that you register your CMDR, get a PIN, add your factions 2 character code (or IP if you are an Independent Pilot) and glue them together with a hyphen or single letter to represent your main activity. This becomes your Ship ID.
Last year was bad. Losing Julian was one of the final straws. I pretty much checked out of everything for the year. Token activity on social media, barely looked at any code, no projects for friends, charity or pay. For the most part I let my inner misanthrope win and have had very little social contact at all.
I'm finding that I don't mind it either and I suspect this will continue for a bit longer.
So, I'm back in the Bubble. Uncle Ed has been retrofitted for hauling and I have 255 units of Galactic Travel Guides on board.
Tomorrow I'll be pointing my nose towards Colonia and heading out into the black.
I've made it to the Formidine Rift location at Eafots LZ-H b10-0 and found an unofficial comms beacon. Scanning it doesn't reveal any extra information though. I've not finished scanning the entire system yet. Hopefully there's more to find.
I'm currently in Crab Sector IH-V C2-4 and I've just finished surface scanning everything out here within the Crab Nebula and was going to head to the Crab Pulsar next to supercharge the FSD. I went to sort out some other targets for the 3303 tour and lost myself in the Galaxy Map for a few hours. I dropped out of the Galaxy Map and saw I was now 0.54Ly from the system I was in. I've decided to see if I can supercruise to the Crab Pulsar.
I made it to the Crab Nebula.
I've been thinking about this for a while now. Elite Dangerous is a really nice graphical front end on top of the background simulation. The specs required to run the game are reasonable by today's standards but there's no good reason that they couldn't be much, much lighter.
Elite, in 1984, was a 3D wireframe game running on a procedurally generated galaxy and it ran on a tiny fraction of the resources we have available today. I'm seeing no good reason that it couldn't still do that.
On the final few hours of 2016 I finished modding the FSD on a brand new Anaconda. In the first hour of 3303 I pointed the bow at the California Nebula and left the Bubble. I've had enough. Last year was the worst. I'm taking a year off and heading out into the Black. There are some awesome sights to be seen out there and I'm going to go and take a look. The Messier Catalogue that is located inside the galaxy is on the bucket list too.